Monday, January 20, 2020

Why People Choose to Work Essay -- Labor Careers Economics Economy Ess

Why People Choose to Work Work is an application of mental or physical effort to a purpose, which usually earns a wage or salary or provides other rewards, though some work, like housework remains unpaid. Work is an important element in occupying and directing the individual's time. The demand of working life involves a high degree of discipline if jobs are to be kept. In this assignment I will be considering and explaining the importance of motivation in the work force and also be interviewing a few people and then giving details of wages and other rewards for working; working conditions and other factors that influence their motivation. I will also review a variety of theories, which categorise workers. In business, motivation shows how satisfied or dissatisfied people are at work. Nowadays in the work force motivation is needed to increase employee output. If employees are motivated, they will be more likely to achieve business goals. Many people believe that they are motivated by earning money, but this is not entirely true, because other factors like variety of workplace and the need to be appreciated for the work they do. The need to be appreciated for the work they do may be reflected in the prestige attached to their job, and while the need for a variety in the workplace may be satisfied by an interesting job. A factor, which effects motivation, is that every individual has different needs. For example an employee may prefer to work on his or her own than in a friendly team. In order to have good motivation employees needs have to be found. This is shown in how lack of motivation equals reduced effort and lack of commitment. An example of how employee's needs could be satisfied is through ... ... individual effort with organizational objectives. If people feel committed, they will exercise self-direction and self-control in the service of the firm's objectives. 3. Their objectives will complement the firm's and commitment is a function of the "intrinsic" rewards associated with their achievement i.e. not just extrinsic rewards/punishments. 4. The Theory Y manager recognizes the influence of learning. He/she believes that if the right conditions are created the average person learns not to accept and seek responsibility. 5. The capacity to exercise imagination, ingenuity and creativity in the solution of organizational problems is widely not narrowly distributed in the work force 6. In modern organizations, the intellectual potential of the average person are only partially utilized. People are capable of handling more complex problems.

Sunday, January 12, 2020

Activision Blizzard

Company History and Profile Activision and Blizzard Entertainment have been longstanding brands within the gaming industry for some time. Activision started out in 1979 as the world’s first independent developer and distributor of video games for gaming consoles such as Atari, Nintendo, and Sega, in addition to developing both gaming and business applications for personal computers. One of their earliest major hit games was Pitfall, which was designed for the Atari 2600 series gaming console. This project was so successful; it resulted in the production of several clones, including stand-up arcade games. After losing a multi-million dollar judgment on damages involving a patent infringement, Activision went through Chapter 11 bankruptcy proceedings and reorganization in 1991. It was during this time when they decided to concentrate solely on a video gaming production strategy, eventually developing popular games such as Sonic, Guitar Hero and the current Call of Duty Series. From 1997 to 2007, Activision acquired multiple companies geared towards strengthening their position relative to their gaming strategy, but have also kept their foot in the door for expanding their market into other entertainment ventures. Beginning in 1998, Activision launched strategic partnerships with comic and movie producers Marvel Entertainment, Disney Interactive, and LucasArts Entertainment. In 2001, Activision acquired the rights to the Columbia Pictures’ feature film Spider-Man, and had signed a multi-year publishing agreement between DreamWorks SKG in 2003. Blizzard Entertainment began in 1991 as a company called Silicon & Synapse, also designing games for Sega-Genesis, Super Nintendo, and DOS- and Mac- compatible games for personal computers. The company established the Blizzard Entertainment label in 1994, when they became one of the most popular and well respected makers of computer games. Blizzard’s main focus is on creating well-designed, highly enjoyable entertainment experiences, and by doing so, has maintained a reputation for quality within the gaming industry. Released in 1994, Warcraft: Orcs and Humans became their first in a series of role-play strategy games to win accolades as one of the best games of that year. Multiplayer computer games were still relatively new at this time, and Blizzard began to take advantage of the opportunities that this niche had to offer. They are now the leader in the field of massively multiplayer online games (MMORPG), with more than 11. 5 million monthly subscriptions. Blizzard has additionally developed a trio of popular PC games, including the Warcraft, Starcraft, and Diablo series, creating a culture that champions both productive and experimental creativity which inspires devoted players. Jeff Green, editor-in-chief of the online gaming magazine 1Up. om notes, â€Å"[Blizzard people] are essentially design geniuses, making games easy enough for casual players and deep enough to attract and hook hard-core players. Simple to learn, difficult to master is the holy grail of game design, and Blizzard does this every single time. † In late 1998, Blizzard Entertainment became a subsidiary of the French conglomerate Vivendi, grouped into its Vivendi Universal Games division. From 2000 to 2007, Blizzard Entertainment released several games under their trilogy series, consistently exceeding sales projections and becoming the unprecedented leader within the gaming industry. On December 2, 2007, it was announced that Activision would be acquired by Vivendi, with Vivendi contributing its gaming division plus a cash investment, in exchange for a majority stake in the new group. In 2008, Vivendi Games merged with Activision, using the Blizzard brand in naming the resulting company, Activision Blizzard. SWOT Analysis Strengths Activision Blizzard’s balance sheet was initially considered to be its most valuable strength when the merger between the two companies transpired; however, this was not necessarily the case. The apparent strategy was to rely on Blizzard Entertainment as a cash cow to finance the merger. With Blizzard Entertainment having more than $3. 3 billion in cash and short term investments, and no debt at the time, it had the flexibility to obtain more intellectual property and talent, and thus further help to strengthen the new company. Reeling from a series of legal actions against them, and suffering income losses in both 2008 and 2009, Activision Blizzard has finally begun to turn around their financial status, and is beginning to gain ground relative to their balance sheet. More on this matter will be discussed in the financial section of this paper. The revenue stream should only be getting smoother with the merger of Blizzard and Activision. The combined company is not as dependent as other gaming companies on console upgrade cycles for generating the majority of its revenue and earnings. Blizzard Entertainment’s World of Warcraft, as a subscription service, helps to also keep the revenue stream smoother than normal. With a large and popular range of titles, Activision Blizzard can ask for, and receive more shelf space than competitors at retail outlets that sell their products, such as GameStop and Wal-Mart. Getting the product in front of consumers with favorable shelf placement is just as important in the gaming industry as it is in the grocery industry, and Activision Blizzard uses this strategy to their advantage. Weaknesses Activision Blizzard has had a previous history of difficult relations with developers. The recent firings and defections of product developers from Infinity Ward, producer of the hit release â€Å"Call of Duty: Modern Warfare 2† is a primary case in point. Also, legal issues have been a tremendous weakness and liability for the company. Who owns what, and what is agreed upon at times are contentious issues. The ex-Infinity Ward executives claim control of the â€Å"Modern Warfare† brand line. Additionally, the musical group No Doubt sued Activision Blizzard, claiming that their images were being used for any song in â€Å"Band Hero†, contrary to what they said had been agreed to. Opportunities At the past E3 conference for the gaming industry, current Activision-Blizzard CEO Bobby Kotick noted that â€Å"There is a $3 billion used game market that we do not participate in. The only true competition within this realm is GameStop, who would potentially suffer losing a large portion of their current market status if Activision Blizzard decided to enter this segment of the market. Activision Blizzard also has strong franchising capabilities. Even in the middle of a recession, gamers are willing to pay for the newest releases and additions related to their games. A winged horse â€Å"pet† for World of Warcraft, priced at $25, was estimated by some reports to be bringing in as much as $2. 5 Million per hour for a period last spring. Activision Blizzard has the capabilities to take advantage of this phenomenon through franchising markets. The mobile gaming medium is wide open; Activision Blizzard successfully released a mobile version of â€Å"Guitar Hero† for Apple’s iPhone. It would appear that scaled-down versions of their most popular games are on the horizon to be produced for smartphones and iPads. With Activision Blizzard’s branding, they have a tremendous repertoire of brands and licenses that can be franchised or published for various markets, including clothing, toys, collectibles, comics and books, and even syndicated movies or cartoons. Threats Mobile gaming is probably their biggest threat, due to small studios being able to reach a multitude of people through inexpensive downloads to smartphones. This will certainly create a more competitive atmosphere in the very near future. Games with long franchise lives can also be a burden on the company. A good case in point would be their â€Å"Guitar Hero† game, which is getting old, with sales beginning to drop and stall. Consumer Affairs cites a â€Å"continued decline in the music genre† as the primary reason given by the company for dropping the game. Activision Blizzard, as a quality control measure, is retiring some of their lesser grossing games to concentrate on more revenue productive and newer versions of such games as â€Å"Call of Duty†, â€Å"World of WarCraft†, and â€Å"Diablo†. SWOT Conclusion When looking at the collective elements contained within the SWOT analysis, it is apparent that Activision Blizzard began their merger rather sluggishly. This could be attributed to differences in corporate cultures or their need to address and resolve pending legal issues as quickly as possible, so that finances are readily available to fund future ventures. Opportunities abound in the realm of on-line gaming, franchising, and partnerships or joint ventures with various companies in a diverse range of markets, and it would be in their better interest to take advantage of these given opportunities in utilizing a differentiation strategy that delivers both tangible and intangible attributes. Blizzard Entertainment has been at the forefront of this type of strategy long before their merger, with such features as Battle. net forums for its customers to chat, exchange ideas and strategies, and submit feedback on given games. Each day hundreds of gamers post new ideas and petitions in Battle. net forums while there are always assigned personnel on Blizzard’s behalf to read and respond to them. By infusing a culture of having gamers as employees, coupled with the feedback it gets from its Battle. net forums, they are capable of using this data in designing or making improvements on their current games in real time as well as future games. They additionally hold several events annually for their gaming customers to interact with and launch new products. BlizzCon (in the United States) and the Blizzard Worldwide Invitational (held in various other countries) are major events that showcase their talent and customer oriented initiatives. With Activision coming on board, they have taken a major step in creating a company that is virtually one with the gaming community on both a consumer level as well as a personal level, which should be a viable recipe for success, regardless of which direction they choose to go. Five Forces Analysis Barriers to Entry †¢There are little to no barriers to entry. Popular games are being developed at a rapid pace throughout the industry. †¢Activision Blizzard posses an advantage, however, with their scale and catalog of games, in addition to third-party developer relationships. †¢Their main advantage relative to this issue lies in their manufacturing and distribution capabilities. Threat of Substitutes †¢There are currently no close substitutes for games such as â€Å"Call of Duty† and â€Å"World of WarCraft†, however, new games always have a potential of becoming popular, depending upon their format, story line, and general audience appeal. Other types of entertainment could also be classified as substitutes, such as music and movie videos, but it is unlikely that they would surpass the popularity of Activision Blizzard’s more popular games. Power of Buyers †¢With on-line distribution capabilities becoming the norm, buyer power is diminishing. †¢Activision Blizzard allows for â€Å"real time† consumer feedback through various forums, which gives them a differential advantage when developing new games due to the uniqueness of the industry. Power of Suppliers †¢Activision Blizzard relies primarily on in-house talent to design and evelop their games. †¢Supplier power is medium, primarily because developers and console game producers need Activision Blizzard as much as it needs them. Rivalry Among Sellers †¢Activi sion Blizzard is the leading MMORPG developer relative to on-line gaming, and they will continue to focus on this platform as a primary revenue stream. †¢They also lead the console gaming market, and have begun a quality control model to ensure a consistent and sustainable competitive advantage through innovation and development of quality products. Gaming is not the only business within the entertainment industry, but it serves a well-proportioned demographic, to say the least. With making a distinction between gaming and entertainment, one can see a more obvious picture developing relative to the merger between the two companies. In joining two major players with hit franchises together, Vevendi is expecting to realize a major coup within the entertainment side of this merger by taking advantage of Activision’s relationships with major motion picture production companies. And with social gaming on the rise with the launch of smart phones, there is another consideration to make within the gaming realm. With the trend towards digital distribution growing, this should continue to drive down costs, which will also open the field to potentially more on-line players. Activision Blizzard faces numerous hurdles when speaking in terms of their competitive advantage in both the gaming and entertainment industries, but to be the dominant player in both industries, one must be resourceful and innovative by nature. This is truly where both companies have dominated in the past by comparison, and will most certainly be the catalyst for a rebound performance in the future, or even a new entry into other markets as well. Key Success Factors †¢Diversified partnerships with licensing or franchising companies †¢Large inventory of product, which in turn gives them a larger portion of retail shelf space †¢New product releases (Call of Duty, World of Warcraft, Starcraft, and Diablo) †¢Leader in on-line gaming subscriptions (MMORPG) Corporate culture of gamers throughout company structure, coupled with collective talents of game designers †¢Designs and develops their own gaming platforms †¢Interactive consumer portals for input and feedback on their products (Battle. net, BlizzCon, Blizzard Worldwide Invitational) Financial Analysis Despite Activision Blizzard experiencing a couple of net losses in 2008 and 2009, the company is doing well when compared to its competitors. Its operating margin was 10. 55% in 2010, with a 5 year margin of 9%, versus its average competitor earning 9% in 2010 and average margin of 12% (according to wikiwealth. om). The 2010 net deficit in retained earnings shows that Activision Blizzard has not been profitable over its existence. While cash flow margins have been higher than its competitors at 15% over the past 5 years, versus its competitors 11% average value, there is not a large amount of cash flow for which the company can pay its operating bills, as its working capital was negative both in 2009 (at $423 million) and $1,030 million in 2010, and its liquidity ratios were less than 2. Within operations, the company has begun to manage its inventory and accounts receivable better, as its days of inventory decreased from 30 to 19 days, resulting in a better turnover from 12 in 2009 to 19 in 2010; along with the average collection period going from 63 days in 2009 to 52. 5 days in 2010. Blizzard Entertainment, one of the three segments within the company, earned approximately 35% of its total net revenues, but yielded over 60% of operating income from operations, making it the most profitable segment of the company. Keeping that in mind, it would be beneficial for them to concentrate on increased sales within this given department (on-line subscriptions) to facilitate a greater increase in revenues. As a side note, a lot is riding on Activision Blizzard’s release of their new Call of Duty console game for the holiday season. With last year’s Black Ops having sold a record $360 million in its first day, this new release could make or break their holiday season revenues. If sales do well for this holiday season, the company has the potential to enter the new year having a much greater advantage over their competition, by far. Analysis of Competitive Position Although the merger of Activision Blizzard got off to a slow start, things now appear to be on track for the current year, and their outlook seems to be in a much better financial and competitive positioning than for their three previous years. The ability to generate a sustainable and consistent revenue stream, while also keeping costs down, is one of their greatest strengths, and should continue, considering their rapidly diversifying portfolio of partners and strategic alliances. Given Activision’s partnerships and alliances prior to their merger with companies such as Marvel, Disney Interactive, LucasArts, and Dreamworks; coupled with Blizzard’s partnerships with various vendors in the apparel, toy, and collectible markets, Activision Blizzard has built a strong foundation through their broad differentiation strategy, which affords them a greater advantage of maintaining their number one position within not only the gaming industry, but opens the doors to other venues as well through licensing and franchising opportunities. The company’s diversity is a critical advantage, because it allows them room for expansion and cross-selling opportunities across various platforms or markets. Additionally, Activision Blizzard is beginning to increase their presence in China, partnering with Netease, which is considered to be one of the best eastern on-line gaming companies to date. This opportunity will allow them to distribute their StarCraft, World of WarCraft, and Call of Duty series games to an eagerly-awaiting population within that country. Activision Blizzard’s new release of Call of Duty: Modern Warfare 3 this past week resulted in the biggest launch of any console game ever, and is seen as crucial to their strategy of releasing fewer, better quality game titles each year. CEO Bobby Kotick commented that within the first 24 hours of release, 6. 5 million units were sold within North America and the U. K. , for a total of $400 million dollars. He is noted as saying, â€Å"We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories†. This surpassed last month’s release of Electronic Arts’ five million units of Battlefield 3 by 1. 5 million units, which is their closest competitor to date in the console gaming industry. The above noted quality control strategy is just another addition to their value chain activities, in conjunction with the previously mentioned Battle. net and BlizzCon forums, which affords them a real-time advantage when designing and launching games or addressing consumer issues and concerns. By doing so, Activision Blizzard maintains a proficiency in performing their core competencies, and continues to build and evolve their competitive advantage in this area. This is one of the primary reasons that Activision Blizzard has consistently held the top ranking, in addition to their model MMORPG platform that grows in subscriptions monthly. Activision Blizzard’s portfolio of digital and console games usually attracts more hardcore gamers than casual gamers. This is a decisive advantage in an economic downturn particularly, because Activision Blizzard’s sales are not as profoundly affected when there is a decrease in consumer spending. When potential customers have limited disposable income, they need to be assured of the quality of what they are spending their hard-earned dollars on. The Activision Blizzard brand is quite often strong enough to convince a repeat customer of the quality of a new game. Additionally, with upgrades in digital distribution, the ability for companies to offer their products and services in digital form is becoming a necessity. Activision Blizzard is well aware of this occurrence, and has continuously been moving towards this higher-margin business model for quite some time. In fact, they already derive a good portion of their income as a percentage of revenues from this model, which is a great advantage over their competitors. They continue to broaden their subscription model, with an emphasis on direct distribution of its products to consumers. This also reduces income loss through having to pay out royalties to retailers and on-line gaming hosts. Project Beachhead, a new group formed within Activision Blizzard, will be bringing their hit series Call of Duty franchise into a subscription-based service in which consumers will pay Activision Blizzard directly to use a premium content that is included. Activision Blizzard is in a leading position to take advantage of this business model, considering that they have some of the most popular franchises in the world. As a point of reference, World of WarCraft currently has 11. 5 million subscribers paying fifteen dollars a month to play. Add to that the 7 million daily Call of Duty users, and one should be able to derive their true profit-making potential in this forum. Over the past twelve months, Activision Blizzard has generated just under $4. 8 billion in revenue and $800 million in operating profit, for an operating margin of almost 17% (according to Gurufocus. om), but this is actually an understatement of just how much money they are currently generating. Their growth through acquisitions and partnerships is likely to continue well into the future, where they continue to buy key franchises. As part of these acquisitions, they place a value on intangible assets (such as brands) that they purchase. They then expense these intangib les, which have no basis in accounting circles, but most certainly impact their cash flow. After adjusting for these â€Å"non-cash† expenses and other write-offs, Activision Blizzard has actually earned $1. 4 billion in operating profit, for an operating margin just under 30%. Relative to disadvantages, Activision Blizzard stands to lose some market ground due to new â€Å"casual† and social games coming out, such as Angry Birds and Farmville, but it is actually the ease of distribution from tablet devices such as the iPad (digitized games) that could cause their competitive advantage to erode somewhat. This is particularly why they are concentrating on their current business model. Recommendations Activision Blizzard’s marketing strategy is more a model for the industry, as they have partnered extensively, but selectively, with various companies and brands to diversify and expand their exposure and profitability. They have a proven track record with their on-line (MMORPG) gaming capabilities, and generate a large percentage of revenue from such. As a result, they should actively pursue this growing segment of the gaming industry, to which they are already the leading model. They should also continue their broad differentiation strategy relative to partnerships and strategic alliances, as this has proven to be quite successful for them since even before their merger. Our group recommends stepping out of their â€Å"comfort zone†, so to speak, and to begin looking at new ways to expand their brands and licenses. With this in mind, we recommend that they explore what we consider to be a â€Å"natural† transition for their gaming brands in particular, that of producing animated movies and syndicated cartoons. This actually aligns with a comment made by CEO Bobby Kotick not too long ago, in that he noted the potential of there being a StarCraft movie in the near future, which is based on one of their more popular MMORPG games. As of 11 November, their parent company (Vivendi SA) purchased EMI music group for $1. 9 billion dollars. Already owning a 26 percent market share of the music industry with Universal Music Group, Vivendi now owns an additional 9 percent, not to mention the rights to songs by such groups as the Beatles, Beach Boys, Rolling Stones, David Bowie, Coldplay, Lady Gaga and Katy Perry. Not only is this considered a coup within the music industry, but it could also play out relative to our recommendation, as it now gives them a solid foundation in choosing a select grouping of soundtracks for movie productions that can be targeted for various demographics ranging in ages from Baby Boomers to Gen X’ers. Our research indicates that to produce a movie, it would take an investment of approximately $200 million in revenue to do so (Negative Cost = Development Cost + Pre-Production Cost + Production Cost + Post-Production Cost). This is generally an accepted estimate of the total production cost, from the planning and development phase, to pre-production, into production or filming, and then to post-production (which includes marketing and advertising). Naturally, this estimate varies, according to several factors such as where the movie is filmed and produced, who stars in it, distribution, etc. Not only does Activision Blizzard maintain such a potential to take on a project such as this, their parent company (Vivendi) as well as several alliances and partnerships would be more than willing to share such a project cost with them, much like their current gaming model. Keeping that in mind, it would be another transition (still) to follow such companies as Pixar, Amblin, LucasFilms, and Dreamworks, which all began as production companies from one or two major film hits. Whether StarCraft would be a box office smash is anybody’s guess, but if it were, the residual revenue alone from merchandising and franchising toys, clothing, and other products sold could potentially offset the initial cost considerably, not to mention the interest it would draw from a new generation of gamers. In developing their own production company, Activision Blizzard is ensuring that their brands stay marketable well into their more mature phases, while also maintaining control of production costs and opening the door once again for profitable partnerships in future endeavors within one more market niche of the entertainment industry. References Blizzard Entertainment Inc (2010) http://blizzard. com/us/inblizz/profile. html Cavelli, Earnest (December 23, 2008). â€Å"World of Warcraft Hits 11. 5 Million Users† http://www. ired. com/gamelife/2008/12/world-of-warc-1 Coleman, Freddie (2010). Why Blizzard is a Renowned Game Developer. http://ezinarticles. com/? Why-Blizzard-is-a-Renowned-Game-Developer&id=3584114 Consumer Affairs (2 Feb 2011) The Tour is Over for â€Å"Guitar Hero† Fans. www. consumeraffairs. com/news04/2011/02/the-tour-is-over-for-guitat-hero-fans. html Morris, Chris (2008). â€Å"Blizzards Perfect Storm† http://www. forbes. com/2008/06/30/videogame s-blizzard-morris-tech-personal-cx Moser, Jason (2011). Activision Blizzard’s Edge May Be Smaller Than You Think† http://www. fool. com/investing/general/2011/01/31/activision-blizzards-edge-may-be-smaller-than-you-. aspx The Motley Fool- Activision Blizzard: Strengths, Weaknesses, Opportunities, Threats http://www. fool. com/investing/general/2010/06/15/activision-blizzard-strengths-weaknesses-opportuni. aspx The Cost of Making a Hollywood Movie (2010) www. anomalousmaterial. com/movies/2010/03/the-cost-of-making-a-movie Vivendi Will Buy EMI Recorded Music Unit for $1. Billion (Bloomberg Businessweek 11 November 2011) http://news. businessweek. com/article. asp Magic Formula Stock of the Week: Activision Blizzard (10 October 2011) http://www. gurufocus. com Universal’s $1. 9 B EMI Deal: In a Digital World, Market Share Counts for Less (Reuters. com 13 November 2011) http://www. reuters. com â€Å"Call of Duty’ Sales Hit $400 Million (The Wall Street Jour nal- Jarzemsky and Rubin, 12 November 2011) http://online. wsj. com

Saturday, January 4, 2020

Essay on Juvenile Offenders with Mental Illness - 1977 Words

Juvenile Offenders with Mental Illness The juvenile justice system faces a significant challenge in identifying and responding to the psychiatric disorders of detained youth because research has shown that it is difficult to define the best means to use and enhance the scarce mental health resources (Kessler Kraus, 2007). According to Cocozza and Skowyra (2000) â€Å"Children’s and adolescents’ mental health needs have historically been addressed inadequately in policy, practice, and research and have only the number of youth with mental illness and their level of unmet needs recognized† (p 4). Furthermore, that the juvenile justice system has gone from treatment and rehabilitation to retribution and punishment, that the prevalence is†¦show more content†¦Mentally ill juvenile offender typology characteristics Disruptive Behavior Disorders. Oppositional defiant disorder (ODD), conduct disorder (CD), and attention deficit hyperactivity disorder (ADHD) form a cluster of childhood disorders considered to be â€Å"disruptive behavior disorders† (American Psychiatric Association, 2004). Although most violent adolescents have more than one mental disorder and they may have internalizing disorders, for example depression or substance abuse, there appear to be increasingly higher rates of physical aggression found in these adolescents who experience disruptive behavior disorders than for those with other mental disorders. The fact that violent juvenile offenders are more likely to have these diagnoses is not surprising, because impulsive and/or aggressive behaviors are part of their diagnostic criteria. Additionally, there is relatively high co-morbidity with substance abuse disorders, which are also associated with juvenile violence (Moeller, 2001). Individuals with conduct disorder have t he following features but this list is not inclusive for example they may have little empathy and little concern for the feelings, wishes, and wellbeing of others, respond with aggression, may be callous and lack appropriate feelings of guilt re remorse, self-esteem may be low despite a projectedShow MoreRelatedThe Cost of Culpability: The Significance of Numbers Inside the Criminal Justice System (Age and Economics)1244 Words   |  5 Pages Both juveniles and mentally ill adult offenders fell under the above category, it was possible that one could be found not liable due to their age and mental status’ and win a victory in court that could be categorized as legal injustice. Throughout this paper, inconclusive evidence was found that suggested legal definitions were basically written the same but were interpreted differently by various courts. 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Courts that use restorative justice practice such as victim-offender mediation or reparation boards allow offenders to make restitution directly to the victim instead of just sitting insideRead MoreWhen Most People View The Majority Of Juveniles As Rebellious1174 Words   |  5 PagesWhen most people view the majo rity of juveniles as rebellious kids who are searching for their place in the world, they do not realize that some of these â€Å"rebellious kids† could turn out to be dangerous criminals in the future. Yes, they are searching for their place in the world, but the thing that most people do not realize is that they think have found it through juvenile deviancy, even if they know it is illegal. The definition of a juvenile is someone under age 18. The brain does not fully developRead MoreA Juvenile Delinquent Is Someone Under The Age Of 18 Who1033 Words   |  5 PagesA juvenile delinquent is someone under the age of 18 who commits a criminal act. There are a few traits of the average juvenile offender. Family could be a big factor in a child becoming a juvenile delinquent. Coming from a dysfunctional family unit to having poor role models. By dysfunctional family unit I mean a family separated by divorce, or single-parenthood. Community is another trait of a juvenile delinque nt. Including but not limited to poverty. Coming from a poor community where they doRead MorePost-Traumatic Stress Disorder930 Words   |  4 Pagesreliving the event and intrusive thoughts, avoidance of reminders of trauma, and hyperarousal (Warner, Warner, Appenzeller, Hoge, 2013). Trauma comes in many different forms, however some of the most common forms of trauma that juvenile offenders will experience are loss and bereavement, domestic violence, emotional abuse, and physical abuse. Trauma exposure for youth involved in the justice system can begin at a young age, with one study showing that up to one-third of youth in theRead MoreExploratory Paper on Young Offenders1272 Words   |  6 PagesExploratory Paper The topic of young offenders caught my eye as I was scanning for an idea to write my paper. Criminals of any fashion are of interest to me, and youth in the justice system is a subject that I have dealt with throughout my high school career. A friend of mine has been in and out of correctional facilities, and it was not till later that they discovered he had a mental disorder that he was not being treated for. This is upsetting because if he had been scanned for an issue such asRead MoreIs Incarcerating Youth As Justice? Essay1322 Words   |  6 PagesResearch Question: Which are the main reasons why teenagers become â€Å"Juvenile Offenders† and how does Incarcerating them can help? Entry #1: Maynard, Robyn. Incarcerating youth as justice? An in-depth examination of youth, incarceration, and restorative justice. Canadian Dimension Sept.-Oct. 2011: 25+. Opposing Viewpoints in Context. Web. 24 Oct. 2016. Summary Evaluation: In the article â€Å"Incarcerating Youth As Justice? An In-depth Examination Of Youth, Incarceration, And Restorative Justice

Friday, December 27, 2019

William Shakespeare s Romeo And Juliet - 861 Words

Love by definition is an intense feeling of deep affection. Love is greatly shown in the play Romeo and Juliet by William Shakespeare. It was love at first sight with Romeo Montague and Juliet Capulet. Meeting at a party and falling in love to get married without even spending quality time with each other. Romeo and Juliet couldn t tell there parents because the Capulets and Montagues are long term rivals. Both Romeo and Juliet had to find different ways and excuses to make this marriage work. A big problem was developed. Romeo kills Juliet s cousin and is banished from Mantua. Juliet s problem was that her family wanted her to marry Paris in which her family thought was the one. Juliet makes a poor decision in which it wasn t successful in the end. The theme of the Play Romeo and Juliet is that if you really love someone it can think yourself into bad decisions. No matter what obstacles are in the way you will find a way to be with the love of your life. And that is what both Romeo and Juliet show the readers in the story. The Theme of the play Romeo and Juliet is that love can sometimes think yourself into bad decisions if you really love that one particular person. Love can be overpowering for the mind and that is what happens to Romeo and Juliet. One way that love overtook Juliet mind of thinking was that she wanted to fake her death. â€Å"Take thou this vial† â€Å"Give me, give me ! O, tell not me fear† (Shakespeare 183). Romeo has been kicked out of Mantua because heShow MoreRelatedWilliam Shakespeare s Romeo And Juliet1287 Words   |  6 PagesLizzy Baginski English Composition 2 Mr. Spera March 10, 2015 Romeo and Juliet Research Paper The movie Romeo and Juliet is a modern classic film that took place in 1996. Overall this is a timeless story that everyone should go and watch. This movie has an intriguing plot line that tells the story of two feuding families, The Montagues and The Capulets, and how the children of these two different families fall in love. The two children overcome various obstacles such as hiding their chemistry fromRead MoreWilliam Shakespeare s Romeo And Juliet 966 Words   |  4 Pages Beauty Over Gold â€Å"Beauty provoketh thieves sooner than gold.--William Shakespeare, 1623. In his book As You Like It, William Shakespeare pointed out the supremacy of love rather than the want of gold and wealth. Truly, beauty is more important to thieves than wealth. Many of the thieves in this world would rather have an elegant woman than to obtain precious rubies. After all, what good is a prosperous man if he doesn’t have a charming woman? Two famous men grab my attention who didn’t fear forRead MoreWilliam Shakespeare s Romeo And Juliet Essay1024 Words   |  5 PagesRomeo and Juliet is a tragedy written by William Shakespeare early in his career about two young star-crossed lovers whose deaths ultimately reconcile their feuding families. It was among Shakespeare s most popular plays during his lifetime and, along with Hamlet, is one of his most frequently performed plays. Today, the title characters are regarded as archetypal young lovers. Romeo and Juliet belongs to a tradition of tragic romances stretching back to antiquity. The plot is based on an ItalianRead MoreWilliam Shakespeare s Romeo And Juliet1124 Words   |  5 PagesThe play Romeo and Juliet is a tragedy written by William Shakespeare early in his career about two young star-crossed lovers whose deaths ultimately reconcile their feuding families. It was among Shakespeare s most popular plays during his lifetime and, along with Hamlet, is one of his most frequently performed plays. Today, the title characters are regarded as archetypal young lovers. Romeo and Juliet belongs to a tradition of tragic romances stretching back to antiquity. Its plot is based onRead MoreWilliam Shakespeare s Romeo And Juliet1770 Words   |  8 Pagesof Romeo and Juliet. The story of two destined lovers who were killed by their own doing. But what if they weren t two destined lovers who got unlucky, but doomed partners that were never going to have a good-life to begin with.William Shakespeare gives us a view of early signs of gang conflict in the early age of Verona, Italy. He gives us a perspective of the norms and customs of Italy during the Setting of William Shakespeare s most famous story. Romeo and Juliet, by William Shakespeare, givesRead MoreWilliam Shakespeare s Romeo And Juliet1616 Words   |  7 Pageslove can also cause some of life s most controversial battles. These battles could stem from lack of patience, disagreement of moral values, and in some cases, an absence of attraction overall. In Romeo and Juliet by William Shakespeare, th e issues that drive Romeo Montague and Juliet Capulet s to each of their dreadful misfortunes are inevitable. When it comes to many of Shakespeare s plays, Aristotle s theory is used to describe them as tragedies. Romeo and Juliet is known by many as a tragedyRead MoreWilliam Shakespeare s Romeo And Juliet1264 Words   |  6 Pagestheater-going public the most important dramatist in English literature, Shakespeare occupies a well-known position in the world of talented authors. His canon contains thirty-seven plays, written in the late sixteenth and early seventeenth centuries. Additionally, throughout the years, they continue to sustain critical attention, with the majority of his works circling tragedies, one being Romeo and Juliet. William Shakespeare s Romeo and Juliet speaks to the timeless appeal of star-crossed lovers. Their loveRead MoreWilliam Shakespeare s Romeo And Juliet924 Words   |  4 PagesWilliam Shakespeare’s Romeo and Juliet is a tragedy that follows the so-called love of two teenagers. The two fall in love at a masked ball and have a secret marriage. Throughout the play, their actions show how ridiculous love is, and how it is a danger to anyone who become twisted in its choking grasp. However, in the death of the youth and survival of the elders, an alternative explanation for the tragic events may be found. Although Shakespeare seems to be mocking love throughout the play, itRead MoreWilliam Shakespeare s Romeo And Juliet1279 Words   |  6 Pagesour lives. The great, classic writers teach timeless, valuable life skills. Shakespeare was the greatest writer of all time. His writings mainly consisted of dramas and sonnets. Romeo and Juliet, as well as, A MIdsummer Night’s Dream were written about the same time period. He was able to inter relate everything that wrote. For example, the tale of Pyramus and Thisbe could possibly be an advertisement for Romeo and Juliet. The basic structure of the two dramas is the same; two forbidden lovers meetRead MoreWilliam Shakespeare s Romeo And Juliet1275 Words   |  6 Pagesauspicious and undulous Elizabethan Age made England the temperament of all sexual intercourse, educate, and most importantly, theatre. Romeo and Juliet, the masterwork buskin by William Shakespeare, employ spot in this period conclusion and relief the statement of two immature lovers whose sick-destined deaths finally conclusion an old class dispute. The two, Romeo and Juliet, arrive from quarreling families who adamantly condemn of their concord. Thus, after intelligent each other for only a few days,

Wednesday, December 18, 2019

America Is A Country Of Immigrants Essay - 1872 Words

America is a country of immigrants. The country was founded by travelers, pilgrims, and entrepreneurs from lands far from the New World. The land was fought and controlled by migrants. The doctrine for which this land gained law and order was written by the decedents of aliens in this land. And a century after the perils of war had been shed, a huge flux of new travelers sought after the riches that were able to be claimed in the beauty of this great expanse of land. There was so little to lose and so much to gain in the journey to the United States. Progress in monetary, religious, and cultural means fueled a fire beneath these migrants. A portion of my family’s history is no different than the accounts of many of the travelers from the Old World. There are too vastly many accounts from different members, to trace one lineage down is difficult enough. This is a loosely descripted account of my family which brought the Krumbholz name, my mother’s maiden name, to America . A large majority of my ancestor’s journey was documented in his personal journal. The journal had seen better days, as could be expected from a book one hundred and fifty years old. In the 1980’s the journal, in an increasingly decaying state, was transposed onto microfilm. This made the journal entries very challenging to read and translate as it was in a variant of German with a large amount of jargon, in addition to matted pages and water damage. In the end, very little of the 200 pages in his journalShow MoreRelatedAmerica Is A Country Of Immigrants1578 Words   |  7 Pages368 Date† 02/10/17 Long paper 1, America is a country of immigrants. Therefore, our American ride and achievements merely not be possible without the compeers of immigrants who have come to our coasts from every corner of the earth. And so, it is helpful to take a moment to mirror on the important benefits by the cohorts of immigrants who have helped us build our economy, and made America the economic machine of the world. Therefore, if not some of these Immigrants being here in U.S, the economy willRead MoreImmigration : America A Melting Pot?966 Words   |  4 Pageswondered why many call America a melting pot? Have you ever thought of why there is so much culture in America? Why are there so many different races, styles of clothes, food, and more in America? I will tell you why. It is because of Immigration. Immigration provides a variety of religions, clothing, celebrations, and food to America. Immigrants come from all over the world even today. They come for a multiple of reasons, too. They have benefited Am erica in multiple ways also. America would not be theRead MoreThe Issue of Illegal Immigration in the US1087 Words   |  5 Pagesmany illegal immigrants cross the borders. There are between twelve and twenty million illegal immigrants in America. (â€Å"Scary Immigration Statistics† 1) The U.S. should make all illegal immigrants register or deport them to their original countries. The U.S. should also make a program so that the immigrants can get a license for legality. If the immigrants do not want to cooperate, then they cannot be in America. The government spends billions of dollars a year on foreign aid. America is trillionsRead MoreThe Theory Of Assimilation And The American Dream940 Words   |  4 Pagesbasically talks about immigrants coming to America and that they need to be force to give up on their own culture and assimilate to the American culture. Throughout the reading, I have learned that the theory of Assimilation has been present in this country for many y ears and how impactful it can still be. Since America was built around immigrants, the first people who came in to this country has already establish a certain life style and whoever would come after them, those immigrants are force to beRead MoreIllegal Immigration And The United States1593 Words   |  7 Pagesdeployment of these undocumented inhabitants of America has been a disputed issue for decades. It is debated whether to return the illegal immigrants to their country of origin, or to let them stay in the United States. Factual evidence and statistics has proven that although the immigrants may not be authorized as citizens or inhabitants of America, they do contribute to the diversity of the country. With such a large population of foreigners, the immigrants also influence America’s economy and the workforceRead MoreEssay on Americans are Immigrants!1016 Words   |  5 PagesAmericans are Immigrants! nbsp;nbsp;nbsp;nbsp;nbsp;â€Å"Everywhere immigrants have enriched and strengthened the fabric of American life,† was the words of former American president, John F. Kennedy (American Immigration: Quotes about Immigration). Immigrants have been in America for many years now. Today many people have different opinions about whether immigrants should be allowed into America freely, or if there should be more harsh regulations to those coming into the country. After SeptemberRead MoreImmigrants Should Not The American Dream1305 Words   |  6 PagesAllowing immigrants to enjoy the American Dream has been a controversial topic for quite some time. Many people argue that immigrants should not be able to enjoy the American Dream simply because they are not American. Others argue that anyone should be allowed to enjoy the American Dream because everyone deserves a chance at success. Immigrants should be allowed to enjoy the American Dream because American is a free country, immigrant s can’t help what situation they were born into, and immigrants positivelyRead MoreImmigration : An Influential Aspect Of American History1172 Words   |  5 Pagesconstant and significant force in the country. From the early beginnings of the nation in the seventeenth century to the present day, millions of people, from a variety of different and distinct nations and cultures, made the great journey to the United States to pursue greater economic and social opportunities. Immigration has been an influential aspect of American history. These immigrants have enhanced and contributed greatly to the fabric and the story of America. They have brought with them diversityRead MoreThe Center For Human Rights And Constitutional Law1564 Words   |  7 PagesHuman Rights and Constitutional Law Help Lead a Path for Immigrants to Become Active Citizens? Immigrants have faced many challenges when trying to become citizens of the United States. These challenges began when the Immigration Act of 1882 was passed, which gave authority to officials to deny access to the United States to anyone who was a criminal or who was uneducated (Immigration Act). This made it very hard for people coming to America to become citizens of the United States and even harderRead MoreThe Land Of Opportunity : Immigrants1509 Words   |  7 PagesThe Land of Opportunity Immigrants created America, a nation that has embraced immigration. Throughout the years, America developed its â€Å"American Dream† concept, which states that anyone can succeed in the United States as long as that person works hard and does gives up. That concept, hope or dream attracts thousands of individuals, many of which leave their native countries with their hearth full of hope and the illusion of reaching and living the â€Å"American Dream.† However, the wonderful dream

Tuesday, December 10, 2019

Credit and Lending Decisions

Question: Discuss about theCredit and Lending Decisions. Answer: Introduction A clients accounts receivable primarily entails invoices paid in a period of 30-60 days; lenders use them as assets for securing bank loan financing. In order to subject ones receivables as collateral, the first consideration is that they must be of quality. Factoring of invoices is a practice that allows one to get financing secured by accounts receivable. A client of a financial institution will get financing through the sale of accounts receivables to the bank done through the exchange of an immediate payment. The sale should be done in two instalment payments. The first one covers close to 75% of the value of the A/R and should be deposited in the clients bank account while the customer presents the invoices for financing. The remainder should be deposited once the client is required to pay the full invoices. A client that relies on factoring of invoices should be provided with dependable cash flow; one that would be used in fund most of the operations and the clientele investment growth. Since the factoring line is tied to the clients receivable, the bank encourages their growth following the increase in the clients income generating activities[1]. The second option that allows a customer of the bank to finance their accounts receivable is to have a line of credit. This line of credit provides the client with the necessary funding up to the present amount. This means that the client of the bank can be allowed to draw the funds up a certain determined limit.[2] The same client will then pay as set by the bank while the clients cash improves. Even if some lines of credit can sometimes be secured solely by accounts receivable, they may require additional collateral since the value of the AR can change regularly and could fall below the credit limit.[3] The value of inventory as collateral can be used by banks can be adopted in instances where inventory financing is a short term loan given to an individual client or business entity for its personal/business operations and expenditure. The products (in this case, inventory) should serve as collateral for the applied loan just in case the business fails to sell its products and cannot be able to facilitate the loan. Inventory financing would thus be useful for individual clients or business entities that should make a payment for their suppliers in a shorter period of time than it requires them to sell similar inventory to clients. It will also offer a solution to frequented seasonal fluctuations in terms of cash flows, meant to empower a business to attain a higher sales volume. When a bank demands from a client to give collateral for a specified secured loan, what the bank is essential doing is minimizing the involved risks of extending credit to others similar clients who may be in need of other loans.[4] As a way of guaranteeing that a certain collateral would offer proper security, the bank in question would seek to match the kind of customers collateral with the amount of loan being given to the same client. For instance, the productive life of the same collateral should exceed and meet the term specified for the loan. If this is not case, then the lending banks secured interest would face instability. Resultantly, short term assets including receivables and other inventory will not be accepted by the bank as security for any short-term loan; except that they are proper and acceptable for shorter-term financing and lending including the line of credit.[5] The lending bank may require that its claim to the involved collateral be named the first secured interest. This means that the no superior or prior liens would be made available or created against the same collateral. If the customer is perceived to be the lien holder, the lending bank will ensure that its share of the foreclosure first proceeds before any instance of a claimant being entitled to any money. Sometimes a creditor of the bank may want to have a priority claim against the collateral being provided to secure the loan. In this case, the client borrowing money will be forced to search the public records in order to ensure that prior claims have not been earlier filed against the collateral being offered. In the case provided, the business in question has recorded high inventory turnover rates, and the business needs restocking inventory in order to benefit from another sales cycle[6]. Bibliography Beccalli, Elena, and Federica Poli.Lending, Investments and the Financial Crisis. Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2015. Fiordelisi, Franco, Philip Molyneux, and Daniele Previati.New Issues in Financial and Credit Markets. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2010. Murinde, Victor.Accounting, Banking and Corporate Financial Management in Emerging Economies. Amsterdam: Elsevier JAI, 2007. Retsinas, Nicolas Paul, and Eric S. Belsky.Moving Forward: The Future of Consumer Credit and Mortgage Finance. Cambridge, Mass: Joint Center for Housing Studies, Harvard University, 2011. Sathye, M. M., James Bartle, and Raymond Boffey.Credit Analysis and Lending Management. Prahan, Vic: Tilde University Press, 2013. Saunders, Anthony.Financial Institutions, in and Out of Crisis: Reflections by Anthony Saunders. Hackensack, NJ: World Scientific Pub, 2012.

Tuesday, December 3, 2019

Odysseus And Aeneas Essays (988 words) - Odyssey, Trojans

Odysseus And Aeneas If there is any possibility that a comparison could be made with the famous journeys of Odysseus and Aeneas, it must be known that Aeneas is actually a hero in search of his own soul while Odysseus is a hero trying to find his old life and in a sense, his old soul. The Aeneid is very much of a spiritual quest, which makes it unique in ancient literature and in contrast with the Odyssey. Only Virgil admits to the possibility that a character can change, grow, and develop. In the story's earlier stages, the character of Aeneas is obviously unsure of himself, always seeking instructions from his father or from the gods before committing himself to any course of action. In the underworld he sees a perspective of the future history of Rome down to the time of Augustus, and that vision gives him the self-confidence to act on his own initiative. Comparatively, Odysseus is driven though his journey beginning with apparent self-confidence and continuing with a vengeful vigor. While reviewing the myth's fantastic journey, I wondered if Aeneas was great because his fate made him great or was he great because he had the courage and determination to live up to the role fate handed him? There is a side to Aeneas, I noticed that is not very impressive, even when I could almost understand why he feels the way he does. He is sad, tired, always waiting for his father or the gods to tell him what to do. But Aeneas always fulfills his duty to his family, to his country, and to the gods, even when he is depressed. He is never selfish. He always puts his responsibility to others first. In that way, his actions throughout his journey to the underworld were somewhat different that Odysseus'. In Aeneas' case, he too was as great of a survivor as Odysseus. In fact, he at least matches him in the way that he is one of those people who can lose everything and still start all over again. Aeneas goes from being a victim of the Greeks at Troy to becoming a conqueror in Italy. Virgil's Aeneas is the first character in Western literature who actually changes and develops. His struggles help him discover who he is and what he thinks is important. If I had to name one quality that defines Aeneas throughout his journey, it is his devotion to duty, a quality that the Romans called pietas or piety. This quality keeps him going even when he would rather forget about his fate. Ultimately, this same quality makes him accept, even welcome, that fate. Because, when Aeneas finally realizes that all his efforts will make the glorious Roman Empire possible, his love of his family and his country are fulfilled. The result is that the Aeneas we see at the end of the Aeneid is determined, sure of himself, and confident that he knows what is right. He has become a great leader who is able to impose order on people who display more selfish and unruly emotions. Odysseus, as the classic definition of his name suggests, is truly and individual who causes great trouble. Throughout the Odyssey, there are many direct and indirect circumstances in which Odysseus wreaks havoc upon others. He leaves Troy, fights at the island of Ismaros, and witnesses the sleepy life of the Lotos Eaters. He blinds and then tricks the one-eyed cannibal, Cyclopes, the son of Poseidon. Eventually, he even buries Elpenor, one of his crew members who was killed during all this trouble. Never does he begin nor end with a lack of self confidence anywhere close to the one exhibited by Aeneas at the commencement of his journey. After his first stage of havoc, Odysseus resists the song of the Seirenes, and sails between the whirlpool and the cliff, personified by the names of Skylla and Kharybdis. But his men make the mistake of eating the forbidden cattle of the sun god, Helios. So Zeus wrecks Odysseus' ship, drowning all of his men. Odysseus manages to survive Skylla and Kharybdis again, and washes up at Ogygia Island where he stays eight years with Kalypso. After all that, he is still able to build a ship and set out again for Ithaka, but he becomes shipwrecked by Poseidon and swims to Skheria, where Nausikaa, King Alkinoos' daughter, finds him. Homer seems to purposely intrigue us by having other characters describe Odysseus, "He had no rivals, your father, at the tricks of war."